Use of Digital Tools to Promote Understanding of the Learning Process in the Tower of Hanoi Game

Better knowledge of learning trajectories contributes to better assertive interventions during learning. New technological opportunities contribute to a better understanding of these trajectories and represent benefits for the design of tools that consider diverse populations and diverse expressions of language during learning. The paper explores the trajectories generated by users during the solution of the Hanoi Towers game. The trajectories' data of the game, which exceed twenty thousand records, were obtained from the virtual implementation of the game. The data's representation was done using heat maps. The data shows trends in the exploration of the problem space and differences in the exploration according to the number of attempts made. The document raises two hypotheses about learning trajectories whose analysis is based on the behavior of large volumes of data and recognizes the potential of Big Data in the field of mathematics education.

Datos
Titulo: 
Use of Digital Tools to Promote Understanding of the Learning Process in the Tower of Hanoi Game
Autor(es): 
John Jairo Páez Rodríguez
Olga Lucía León Corredor
Juan Cobos
Jaime Humberto Romero Cruz
Elba Azucena Martínez Cárdenas
Jorge Armando Betancur Aguirre
Titulo del Libro: 
2020 the 4th International Conference on Big Data Research (ICBDR'20)
Pais: 
Estados Unidos
Evento: 
4th International Conference on Big Data Research (ICDR 2020)
Editorial: 
Association for Computing Machinery
ISBN: 
978-1-4503-8775-0
Paginas: 
26-29
Año: 
2020