Convergence of Digital Technologies in Science Teaching at School

This chapter presents the convergence of digital technologies applied in four experiences of interaction in science education. The first experience presents the potential of the interaction forums of virtual social networks in the context of physics explored through a science fiction film. The second summarizes the development of a video game for mobile devices focused on the recognition of biological controllers. The third and fourth sections present the design and application of online role-playing video games to teach about wetland ecosystems and to develop the concept of discontinuity of matter, respectively. Each of the experiences presents its objectives, scope, and limitations, together with reflections and projections of the work done, with the intention of offering the reader possible scenarios for future or current research in the field.

Datos
Titulo: 
Convergence of Digital Technologies in Science Teaching at School
Autor(es): 
Álvaro García Martínez
Miriam Struchiner
Mario Quintanilla Gatica
Nelcy Susana Abella Peña
Leonardo Enrique Abella Peña
Mariano Rodríguez Malebrán
Raul Dos Santos Neto
Titulo del Libro: 
Rethinking Science Education in Latin-America: Diversity and Equity for Latin American Students in Science Education
Pais: 
Suiza
Editorial: 
Springer Nature
ISBN: 
978-3-031-52830-9
Paginas: 
309-328
Año: 
2024